
It didn't redefine a dusty old PlayStation game like the Resident Evil remake. It was released between two landmark titles at a time when people grew tired of survival horror's frustrating puzzles, static camera angles, and tank-like controls.


It didn't redefine a dusty old PlayStation game like the Resident Evil remake. It was released between two landmark titles at a time when people grew tired of survival horror's frustrating puzzles, static camera angles, and tank-like controls.